Files
harmonizer_plugin/Source/Shifter.cpp
michalcourson e89620df27 closes #3
Added freeze pitch and volume controls
2025-11-05 19:17:34 -05:00

411 lines
10 KiB
C++

#include "Shifter.h"
#include <math.h>
#include <juce_core/juce_core.h>
// #define SAMPLE_BY_SAMPLE
#ifndef PI_F
#define PI_F 3.1415927410125732421875f
#endif
void Shifter::SetAutoTuneSpeed(float val) {
out_midi_smoother.SetTimeConstant(val);
}
void Shifter::SetAutoTuneDepth(float val) {
out_midi_smoother.SetDepth(val);
}
static inline float mtof(float m)
{
return powf(2, (m - 69.0f) / 12.0f) * 440.0f;
}
static inline bool float_equal(float one, float two) {
return abs(one - two) < 1e-5f;
}
void Shifter::Init(float samplerate, int samplesPerBlock)
{
sample_rate_ = samplerate;
blocksize = samplesPerBlock;
out_midi_smoother.SetFrameTime((float)samplesPerBlock / samplerate);
volume = 1;
helm.setframesize(1024);
helm.setoverlap(1);
for (int i = 0; i < MAX_VOICES; ++i)
{
voices[i].Init(samplerate);
freeze_voices[i].Init(samplerate);
}
for (int i = 0; i < BUFFER_SIZE; ++i)
{
in_buffer[i] = 0;
out_buffer[0][i] = 0;
out_buffer[1][i] = 0;
}
for (int i = 0; i < 8192; ++i) {
cos_lookup[i] = cos(2 * PI_F * i / 8192.0);
}
}
void Shifter::Process(const float* const* in,
float** out,
size_t size)
{
DetectPitch(in, out, size);
SetRates();
// for (size_t i = 0; i < size; ++i) {
// out[0][i] = 0;
// }
GetSamples(out, in[0], size);
//for (size_t i = 0; i < size; ++i)
//{
// // out[0][i] = osc.Process();
// // out[0][i] = in[0][i];
// //out[0][i] = out[0][i] + in[0][i];
// out[1][i] = out[0][i];
//}
// }
}
float findMedian(float a, float b, float c) {
if ((a >= b && a <= c) || (a <= b && a >= c))
return a;
else if ((b >= a && b <= c) || (b <= a && b >= c))
return b;
else
return c;
}
void Shifter::DetectPitch(const float* const* in, float** out, size_t size)
{
// detect current pitch
// pitch_detect.update(in[0], size);
// if(pitch_detect.available())
// {
// float read = pitch_detect.read();
// if(read >= 35 && read <= 2000)
// {
// for(int i = 2; i > 0; --i){
// last_freqs[i] = last_freqs[i-1];
// }
// last_freqs[0] = read;
// }
// }
// current_pitch = findMedian(last_freqs[0], last_freqs[1], last_freqs[2]);
// in_period = 1.0 / current_pitch * 48000;
helm.iosamples(in[0], out[0], size);
float period = helm.getperiod();
float fidel = helm.getfidelity();
//DBG("frequency: " << 48000 / period << " fidel: " << fidel);
// Adjustable filter amount (0.0f = no filtering, 1.0f = max filtering)
static float in_period_filter_amount = 0.5f; // You can expose this as a parameter
if (fidel > 0.95) {
// Smoothly filter in_period changes
in_period = in_period * in_period_filter_amount + period * (1.0f - in_period_filter_amount);
}
float in_freq = sample_rate_ / in_period;
float midi = (12 * log2f(in_freq / 440) + 69.0f);
//target_out_period = in_period * out_period_filter_amount + target_out_period * (1 - out_period_filter_amount);
out_midi = out_midi_smoother.update(midi, (int)(midi + .5));
out_period = sample_rate_ / mtof(out_midi);
}
void Shifter::SetRates() {}
float Shifter::GetOutputEnvelopePeriod(int out_voice) {
if (out_voice >= MAX_VOICES) {
return in_period * formant_preserve + out_period * (1.0 - formant_preserve);
}
//TODO add something so that low pitch ratios end up reducing formant_preservation
return in_period * formant_preserve + voices[out_voice].CurrentPeriod() * (1.0 - formant_preserve);
}
float Shifter::GetOutputEnvelopePeriodFreeze(int freeze_voice) {
//TODO add something so that low pitch ratios end up reducing formant_preservation
return freeze_period * formant_preserve + freeze_voices[freeze_voice].CurrentPeriod() * (1.0 - formant_preserve);
}
int Shifter::GetPeakIndex() {
int index = in_playhead - in_period * 2;
if (index < 0)
index += BUFFER_SIZE;
//search for max absolute value
int max_index = -1;
float max_value = -2;
for (int j = 0; j < in_period; ++j)
{
//float val = fabs(in_buffer[index]);
float val = in_buffer[index];
if (val > max_value)
{
max_index = index;
max_value = val;
}
if (++index >= BUFFER_SIZE)
{
index -= BUFFER_SIZE;
}
}
return max_index;
}
void Shifter::AddInterpolatedFrame(int voice, int max_index, float resampling_period) {
float period_ratio = in_period / resampling_period;
float f_index;
f_index = max_index - in_period;
if (f_index < 0)
{
f_index += BUFFER_SIZE;
}
float mult = 0;
int out_index = out_playhead;
for (int j = 0; j < resampling_period * 2; ++j)
{
// mult = .5
// * (1 - cosf(2 * PI_F * j / (period_to_use * 2 - 1)));
float interp = f_index - (int)f_index;
mult = .5 * (1 - cos_lookup[(int)((float)j / (resampling_period * 2.0) * 8191.0)]);
float value = ((1 - interp) * in_buffer[(int)f_index] + (interp)*in_buffer[(int)(f_index + 1) % 8192]) * mult;
if (voice >= MAX_VOICES) {
//value *= volume;
out_buffer[0][out_index] += value * melody_mix;
out_buffer[1][out_index] += value * melody_mix;
}
else {
value *= voices[voice].CurrentAmplitude() * volume;
out_buffer[0][out_index] += value * voices[voice].GetPanning(0) * harmony_mix;
out_buffer[1][out_index] += value * voices[voice].GetPanning(1) * harmony_mix;
}
f_index += period_ratio;
if (f_index >= BUFFER_SIZE)
{
f_index -= BUFFER_SIZE;
}
if (++out_index >= BUFFER_SIZE)
{
out_index -= BUFFER_SIZE;
}
}
}
void Shifter::GetSamples(float** output, const float* input, size_t size)
{
if (freeze_needs_copy) {
freeze_needs_copy = false;
//copy current buffer to freeze buffer
int index = GetPeakIndex();
memset(freeze_buffer, 0, sizeof(freeze_buffer));
CopyInputToFreezeBuffer(index);
//init freeze voices
for (int i = 0; i < MAX_VOICES; ++i) {
//freeze_voices[i].Init(sample_rate_);
if (voices[i].IsActive()) {
freeze_voices[i].Trigger(voices[i].GetMidiNote());
freeze_voices[i].panning = voices[i].panning;
freeze_voices[i].SetPortamentoTime(0.05f);
}
}
}
for (int i = 0; i < size; ++i)
{
//add new samples if necessary
for (int out_p = 0; out_p < MAX_VOICES; ++out_p)
{
voices[out_p].Process();
if (!voices[out_p].IsActive()) continue;
if (voices[out_p].PeriodOverflow())
{
float resampling_period = GetOutputEnvelopePeriod(out_p);
//find the start index
int max_index = GetPeakIndex();
//add samples centered on that max
AddInterpolatedFrame(out_p, max_index, resampling_period);
}
}
//add freeze samples if necessary
for (int out_p = 0; out_p < MAX_VOICES; ++out_p)
{
freeze_voices[out_p].Process();
if (!freeze_voices[out_p].IsActive()) continue;
if (freeze_voices[out_p].PeriodOverflow())
{
float resampling_period = GetOutputEnvelopePeriodFreeze(out_p);
//add samples centered on that max
AddFreezeToOutput(out_p, resampling_period);
}
}
if (out_period_counter > out_period)
{
out_period_counter -= out_period;
if (enable_autotune) {
float resampling_period = GetOutputEnvelopePeriod(MAX_VOICES);
//find the start index
int max_index = GetPeakIndex();
//add samples centered on that max
AddInterpolatedFrame(MAX_VOICES, max_index, resampling_period);
}
}
//add input samples
in_buffer[in_playhead] = input[i];
//output samples, set to 0
for (int ch = 0; ch < 2; ++ch) {
output[ch][i] = out_buffer[ch][out_playhead];
if (!enable_autotune) {
output[ch][i] += input[i] * melody_mix;
}
out_buffer[ch][out_playhead] = 0;
}
//increment playheads
if (++in_playhead >= BUFFER_SIZE)
{
in_playhead -= BUFFER_SIZE;
}
if (++out_playhead >= BUFFER_SIZE)
{
out_playhead -= BUFFER_SIZE;
}
out_period_counter++;
}
}
void Shifter::AddMidiNote(int note) {
for (int i = 0; i < MAX_VOICES; ++i) {
if (voices[i].onoff_ && voices[i].GetMidiNote() == note) {
voices[i].Release();
}
}
for (int i = 0; i < MAX_VOICES; ++i) {
if (!voices[i].onoff_) {
voices[i].Trigger(note);
return;
}
}
}
void Shifter::RemoveMidiNote(int note) {
for (int i = 0; i < MAX_VOICES; ++i) {
if (voices[i].GetMidiNote() == note) {
voices[i].Release();
}
}
}
void Shifter::SetHarmonyMix(float mix) {
if (mix < .5) {
melody_mix = 1.0f;
harmony_mix = mix * 2.0f;
}
else {
harmony_mix = 1.0f;
melody_mix = (1.0f - mix) * 2.0f;
}
}
void Shifter::CopyInputToFreezeBuffer(int max_index) {
freeze_period = in_period;
float period_ratio = 1;
float f_index;
f_index = max_index - in_period;
if (f_index < 0)
{
f_index += BUFFER_SIZE;
}
float mult = 0;
for (int j = 0; j < in_period * 2; ++j)
{
mult = .5 * (1 - cos_lookup[(int)((float)j / (in_period * 2.0) * 8191.0)]);
float value = in_buffer[(int)f_index] * mult;
freeze_buffer[j] = value;
f_index += 1;
if (f_index >= BUFFER_SIZE)
{
f_index -= BUFFER_SIZE;
}
}
}
void Shifter::AddFreezeToOutput(int voice, float resampling_period) {
float period_ratio = freeze_period / resampling_period;
float f_index;
f_index = 0;
if (f_index < 0)
{
f_index += BUFFER_SIZE;
}
float mult = 0;
int out_index = out_playhead;
for (int j = 0; j < resampling_period * 2; ++j)
{
// mult = .5
// * (1 - cosf(2 * PI_F * j / (period_to_use * 2 - 1)));
float interp = f_index - (int)f_index;
//mult = .5 * (1 - cos_lookup[(int)((float)j / (resampling_period * 2.0) * 8191.0)]);
float value = ((1 - interp) * freeze_buffer[(int)f_index] + (interp)*freeze_buffer[(int)(f_index + 1) % 8192]);
value *= freeze_voices[voice].CurrentAmplitude();
out_buffer[0][out_index] += value * freeze_voices[voice].GetPanning(0) * freeze_volume;
out_buffer[1][out_index] += value * freeze_voices[voice].GetPanning(1) * freeze_volume;
f_index += period_ratio;
if (f_index >= BUFFER_SIZE)
{
f_index -= BUFFER_SIZE;
}
if (++out_index >= BUFFER_SIZE)
{
out_index -= BUFFER_SIZE;
}
}
}
void Shifter::SetFreeze(bool freeze) {
if (!freeze_mode && freeze) {
freeze_needs_copy = true;
}
else if (freeze_mode && !freeze) {
//release freeze voices
for (int i = 0; i < MAX_VOICES; ++i) {
freeze_voices[i].Release();
}
}
freeze_mode = freeze;
}
void Shifter::SetFreezePitchAdjust(float val) {
for(int i = 0; i < MAX_VOICES; ++i) {
freeze_voices[i].SetPitchAdjust(val);
}
}