basic freeze
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@ -158,17 +158,22 @@ public:
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float getOutputPitch() const { return sample_rate_ / out_period; }
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void SetHarmonyMix(float mix);
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void SetAutoTuneEnable(bool enable) { enable_autotune = enable; }
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void SetFreeze(bool);
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float out_midi = 40;
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ShifterVoice voices[MAX_VOICES];
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ShifterVoice freeze_voices[MAX_VOICES];
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private:
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void DetectPitch(const float* const* in, float** out, size_t size);
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void SetRates();
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void GetSamples(float** output, const float* input, size_t size);
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float GetOutputEnvelopePeriod(int out_voice);
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float GetOutputEnvelopePeriodFreeze(int freeze_voice);
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int GetPeakIndex();
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void AddInterpolatedFrame(int voice, int max_index, float period_to_use);
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void AddFreezeToOutput(int voice, float resampling_period);
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void CopyInputToFreezeBuffer(int);
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Helmholtz helm;
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// GranularSustain player;
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@ -189,6 +194,7 @@ private:
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bool pitch_trigger = false;
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float harmony_mix = 0.0f;
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float melody_mix = 0.0f;
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bool freeze_needs_copy;
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int trigger_bank;
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@ -206,13 +212,14 @@ private:
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float last_freqs[3];
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float in_buffer[BUFFER_SIZE];
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float out_buffer[2][BUFFER_SIZE];
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float freeze_buffer[BUFFER_SIZE];
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int out_playhead = 0;
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int in_playhead = 0;
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int last_autotune_midi = -1;
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float out_period_filter_amount = 0.7f; // You can expose this as a parameter
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bool freeze_mode = false;
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float out_period = 0; //C3
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float in_period = 366.936;
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@ -221,6 +228,8 @@ private:
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float sample_rate_;
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int blocksize;
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bool enable_autotune = false;
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float freeze_period;
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float freeze_volume = 1;
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MidiPitchSmoother out_midi_smoother;
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};
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#endif
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