This commit is contained in:
michalcourson
2025-10-04 10:09:14 -04:00
commit 720a013ff3
93 changed files with 36220 additions and 0 deletions

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/* ==================================== JUCER_BINARY_RESOURCE ====================================
This is an auto-generated file: Any edits you make may be overwritten!
*/
#include <cstring>
namespace BinaryData
{
//================== webviewplugin-gui-fallback.html ==================
static const unsigned char temp_binary_data_0[] =
"<!DOCTYPE html>\r\n"
"<html>\r\n"
" <head>\r\n"
" <meta charset=\"UTF-8\" />\r\n"
" <title>WebViewPluginDemo</title>\r\n"
" <style type=\"text/css\">\r\n"
" body {\r\n"
" background-color: white;\r\n"
" }\r\n"
" </style>\r\n"
" </head>\r\n"
" <body>\r\n"
" <h1>WebViewPluginDemo</h1>\r\n"
" <p>\r\n"
" This document is a placeholder for the GUI component of the\r\n"
" WebViewPluginDemo.\r\n"
" </p>\r\n"
" <p>\r\n"
" To build the fully fledged user interface you need to install\r\n"
" <a href=\"https://nodejs.org\">node.js</a>\r\n"
" </p>\r\n"
" <p>\r\n"
" Then navigate into the\r\n"
" <code>examples/Plugins/WebViewPluginDemoGUI</code> directory inside your JUCE\r\n"
" directory, and issue the following commands.\r\n"
" </p>\r\n"
" <pre>\r\n"
" npm install\r\n"
" npm run build\r\n"
" npm run zip\r\n"
" </pre\r\n"
" >\r\n"
" <p>\r\n"
" This will build the full GUI package and place it in the\r\n"
" <code>Assets</code> directory.\r\n"
" </p>\r\n"
" <p>After this, rebuild and restart this demo.</p>\r\n"
" </body>\r\n"
"</html>\r\n";
const char* webviewpluginguifallback_html = (const char*) temp_binary_data_0;
const char* getNamedResource (const char* resourceNameUTF8, int& numBytes);
const char* getNamedResource (const char* resourceNameUTF8, int& numBytes)
{
unsigned int hash = 0;
if (resourceNameUTF8 != nullptr)
while (*resourceNameUTF8 != 0)
hash = 31 * hash + (unsigned int) *resourceNameUTF8++;
switch (hash)
{
case 0xcc2651f9: numBytes = 982; return webviewpluginguifallback_html;
default: break;
}
numBytes = 0;
return nullptr;
}
const char* namedResourceList[] =
{
"webviewpluginguifallback_html"
};
const char* originalFilenames[] =
{
"webviewplugin-gui-fallback.html"
};
const char* getNamedResourceOriginalFilename (const char* resourceNameUTF8);
const char* getNamedResourceOriginalFilename (const char* resourceNameUTF8)
{
for (unsigned int i = 0; i < (sizeof (namedResourceList) / sizeof (namedResourceList[0])); ++i)
if (strcmp (namedResourceList[i], resourceNameUTF8) == 0)
return originalFilenames[i];
return nullptr;
}
}

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/* =========================================================================================
This is an auto-generated file: Any edits you make may be overwritten!
*/
#pragma once
namespace BinaryData
{
extern const char* webviewpluginguifallback_html;
const int webviewpluginguifallback_htmlSize = 982;
// Number of elements in the namedResourceList and originalFileNames arrays.
const int namedResourceListSize = 1;
// Points to the start of a list of resource names.
extern const char* namedResourceList[];
// Points to the start of a list of resource filenames.
extern const char* originalFilenames[];
// If you provide the name of one of the binary resource variables above, this function will
// return the corresponding data and its size (or a null pointer if the name isn't found).
const char* getNamedResource (const char* resourceNameUTF8, int& dataSizeInBytes);
// If you provide the name of one of the binary resource variables above, this function will
// return the corresponding original, non-mangled filename (or a null pointer if the name isn't found).
const char* getNamedResourceOriginalFilename (const char* resourceNameUTF8);
}

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
This is the header file that your files should include in order to get all the
JUCE library headers. You should avoid including the JUCE headers directly in
your own source files, because that wouldn't pick up the correct configuration
options for your app.
*/
#pragma once
#include <juce_audio_basics/juce_audio_basics.h>
#include <juce_audio_devices/juce_audio_devices.h>
#include <juce_audio_formats/juce_audio_formats.h>
#include <juce_audio_plugin_client/juce_audio_plugin_client.h>
#include <juce_audio_processors/juce_audio_processors.h>
#include <juce_audio_utils/juce_audio_utils.h>
#include <juce_core/juce_core.h>
#include <juce_data_structures/juce_data_structures.h>
#include <juce_dsp/juce_dsp.h>
#include <juce_events/juce_events.h>
#include <juce_graphics/juce_graphics.h>
#include <juce_gui_basics/juce_gui_basics.h>
#include <juce_gui_extra/juce_gui_extra.h>
#include "BinaryData.h"
#if defined (JUCE_PROJUCER_VERSION) && JUCE_PROJUCER_VERSION < JUCE_VERSION
/** If you've hit this error then the version of the Projucer that was used to generate this project is
older than the version of the JUCE modules being included. To fix this error, re-save your project
using the latest version of the Projucer or, if you aren't using the Projucer to manage your project,
remove the JUCE_PROJUCER_VERSION define.
*/
#error "This project was last saved using an outdated version of the Projucer! Re-save this project with the latest version to fix this error."
#endif
#if ! DONT_SET_USING_JUCE_NAMESPACE
// If your code uses a lot of JUCE classes, then this will obviously save you
// a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
using namespace juce;
#endif
#if ! JUCE_DONT_DECLARE_PROJECTINFO
namespace ProjectInfo
{
const char* const projectName = "Harmonizer";
const char* const companyName = "";
const char* const versionString = "1.0.0";
const int versionNumber = 0x10000;
}
#endif

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#pragma once
//==============================================================================
// Audio plugin settings..
#ifndef JucePlugin_Build_VST
#define JucePlugin_Build_VST 0
#endif
#ifndef JucePlugin_Build_VST3
#define JucePlugin_Build_VST3 1
#endif
#ifndef JucePlugin_Build_AU
#define JucePlugin_Build_AU 1
#endif
#ifndef JucePlugin_Build_AUv3
#define JucePlugin_Build_AUv3 0
#endif
#ifndef JucePlugin_Build_AAX
#define JucePlugin_Build_AAX 0
#endif
#ifndef JucePlugin_Build_Standalone
#define JucePlugin_Build_Standalone 1
#endif
#ifndef JucePlugin_Build_Unity
#define JucePlugin_Build_Unity 0
#endif
#ifndef JucePlugin_Build_LV2
#define JucePlugin_Build_LV2 0
#endif
#ifndef JucePlugin_Enable_IAA
#define JucePlugin_Enable_IAA 0
#endif
#ifndef JucePlugin_Enable_ARA
#define JucePlugin_Enable_ARA 0
#endif
#ifndef JucePlugin_Name
#define JucePlugin_Name "Harmonizer"
#endif
#ifndef JucePlugin_Desc
#define JucePlugin_Desc "Harmonizer"
#endif
#ifndef JucePlugin_Manufacturer
#define JucePlugin_Manufacturer "yourcompany"
#endif
#ifndef JucePlugin_ManufacturerWebsite
#define JucePlugin_ManufacturerWebsite "www.yourcompany.com"
#endif
#ifndef JucePlugin_ManufacturerEmail
#define JucePlugin_ManufacturerEmail ""
#endif
#ifndef JucePlugin_ManufacturerCode
#define JucePlugin_ManufacturerCode 0x4d616e75
#endif
#ifndef JucePlugin_PluginCode
#define JucePlugin_PluginCode 0x456d6377
#endif
#ifndef JucePlugin_IsSynth
#define JucePlugin_IsSynth 0
#endif
#ifndef JucePlugin_WantsMidiInput
#define JucePlugin_WantsMidiInput 1
#endif
#ifndef JucePlugin_ProducesMidiOutput
#define JucePlugin_ProducesMidiOutput 0
#endif
#ifndef JucePlugin_IsMidiEffect
#define JucePlugin_IsMidiEffect 0
#endif
#ifndef JucePlugin_EditorRequiresKeyboardFocus
#define JucePlugin_EditorRequiresKeyboardFocus 0
#endif
#ifndef JucePlugin_Version
#define JucePlugin_Version 1.0.0
#endif
#ifndef JucePlugin_VersionCode
#define JucePlugin_VersionCode 0x10000
#endif
#ifndef JucePlugin_VersionString
#define JucePlugin_VersionString "1.0.0"
#endif
#ifndef JucePlugin_VSTUniqueID
#define JucePlugin_VSTUniqueID JucePlugin_PluginCode
#endif
#ifndef JucePlugin_VSTCategory
#define JucePlugin_VSTCategory kPlugCategEffect
#endif
#ifndef JucePlugin_Vst3Category
#define JucePlugin_Vst3Category "Fx"
#endif
#ifndef JucePlugin_AUMainType
#define JucePlugin_AUMainType 'aufx'
#endif
#ifndef JucePlugin_AUSubType
#define JucePlugin_AUSubType JucePlugin_PluginCode
#endif
#ifndef JucePlugin_AUExportPrefix
#define JucePlugin_AUExportPrefix HarmonizerAU
#endif
#ifndef JucePlugin_AUExportPrefixQuoted
#define JucePlugin_AUExportPrefixQuoted "HarmonizerAU"
#endif
#ifndef JucePlugin_AUManufacturerCode
#define JucePlugin_AUManufacturerCode JucePlugin_ManufacturerCode
#endif
#ifndef JucePlugin_CFBundleIdentifier
#define JucePlugin_CFBundleIdentifier com.yourcompany.Harmonizer
#endif
#ifndef JucePlugin_AAXIdentifier
#define JucePlugin_AAXIdentifier com.yourcompany.Harmonizer
#endif
#ifndef JucePlugin_AAXManufacturerCode
#define JucePlugin_AAXManufacturerCode JucePlugin_ManufacturerCode
#endif
#ifndef JucePlugin_AAXProductId
#define JucePlugin_AAXProductId JucePlugin_PluginCode
#endif
#ifndef JucePlugin_AAXCategory
#define JucePlugin_AAXCategory 0
#endif
#ifndef JucePlugin_AAXDisableBypass
#define JucePlugin_AAXDisableBypass 0
#endif
#ifndef JucePlugin_AAXDisableMultiMono
#define JucePlugin_AAXDisableMultiMono 0
#endif
#ifndef JucePlugin_IAAType
#define JucePlugin_IAAType 0x6175726d
#endif
#ifndef JucePlugin_IAASubType
#define JucePlugin_IAASubType JucePlugin_PluginCode
#endif
#ifndef JucePlugin_IAAName
#define JucePlugin_IAAName "yourcompany: Harmonizer"
#endif
#ifndef JucePlugin_VSTNumMidiInputs
#define JucePlugin_VSTNumMidiInputs 16
#endif
#ifndef JucePlugin_VSTNumMidiOutputs
#define JucePlugin_VSTNumMidiOutputs 16
#endif
#ifndef JucePlugin_ARAContentTypes
#define JucePlugin_ARAContentTypes 0
#endif
#ifndef JucePlugin_ARATransformationFlags
#define JucePlugin_ARATransformationFlags 0
#endif
#ifndef JucePlugin_ARAFactoryID
#define JucePlugin_ARAFactoryID "com.yourcompany.Harmonizer.factory"
#endif
#ifndef JucePlugin_ARADocumentArchiveID
#define JucePlugin_ARADocumentArchiveID "com.yourcompany.Harmonizer.aradocumentarchive.1.0.0"
#endif
#ifndef JucePlugin_ARACompatibleArchiveIDs
#define JucePlugin_ARACompatibleArchiveIDs ""
#endif

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Important Note!!
================
The purpose of this folder is to contain files that are auto-generated by the Projucer,
and ALL files in this folder will be mercilessly DELETED and completely re-written whenever
the Projucer saves your project.
Therefore, it's a bad idea to make any manual changes to the files in here, or to
put any of your own files in here if you don't want to lose them. (Of course you may choose
to add the folder's contents to your version-control system so that you can re-merge your own
modifications after the Projucer has saved its changes).

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_basics/juce_audio_basics.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_basics/juce_audio_basics.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_devices/juce_audio_devices.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_devices/juce_audio_devices.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_formats/juce_audio_formats.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_formats/juce_audio_formats.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_AAX.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_AAX.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_AAX_utils.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_ARA.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_AU_1.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_AU_2.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_AUv3.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_LV2.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_LV2.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_Standalone.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_Unity.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_VST2.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_VST2.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_VST3.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_plugin_client/juce_audio_plugin_client_VST3.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_processors/juce_audio_processors.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_processors/juce_audio_processors.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_processors/juce_audio_processors_ara.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_processors/juce_audio_processors_lv2_libs.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_utils/juce_audio_utils.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_audio_utils/juce_audio_utils.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_core/juce_core.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_core/juce_core.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_core/juce_core_CompilationTime.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_data_structures/juce_data_structures.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_data_structures/juce_data_structures.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_dsp/juce_dsp.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_dsp/juce_dsp.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_events/juce_events.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_events/juce_events.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_graphics/juce_graphics.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_graphics/juce_graphics.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_graphics/juce_graphics_Harfbuzz.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_graphics/juce_graphics_Sheenbidi.c>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_gui_basics/juce_gui_basics.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_gui_basics/juce_gui_basics.mm>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_gui_extra/juce_gui_extra.cpp>

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/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
*/
#include <juce_gui_extra/juce_gui_extra.mm>