primary color and shadows
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@ -159,6 +159,7 @@ public:
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float getOutputPitch() const { return sample_rate_ / out_period; }
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void SetHarmonyMix(float mix);
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void SetAutoTuneEnable(bool enable) { enable_autotune = enable; }
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bool GetAutoTuneEnable() { return enable_autotune; }
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void SetFreeze(bool);
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void SetFreezePitchAdjust(float val);
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void SetFreezeVolume(float val) { freeze_volume = val; }
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